I could take a lot of licks while my minions ran around and killed things, healed me, or charged and blew up in my enemies’ faces. With an Engineer on my first playthrough, I went with a hybrid that relied on various “summoned” companions (steam powered robots) to do a lot of my dirty work while still focusing a great deal on passive skills that strengthened my defense. The skills, though, are of such a wide variety that you only have to play the class that way if you want to. The classes all have a rather obvious build available to them that fit typical RPG archetypes: Berserker = Melee damage machine, Outlander = Ranged attacker, Embermage = Wizard that flings spells at crowds, Engineer = Tank/Defense. Special mention should be made regarding the classes, because they all have the ability to act as hybrids of some kind. Want to make an Embermage that hits things with a staff rather than casting spells? It’ll be more challenging, but Torchlight II won’t stop you. Typically, you can’t go too wrong with dumping the points into whatever your most relied upon attribute is, but I have always liked games that give you the option to screw around with the numbers like this. Regardless of the class you choose, your character also has 4 attributes: Strength, Dexterity, Focus, and Stamina. It should be noted there is a company approved “hack” that can get you respec potions if you really want them, but I personally like the compromise between having my decisions matter but also having some flexibility as I progress to try some things. At every town, there is a vendor that can refund (for a price) any of the last 3 skill points you assigned. Given the sheer number of skills on offer, there are plenty of interesting choices to make with each skill point you receive, and Torchlight II has a nice compromise between letting you totally respec your character at will and punishing you for making what turns out to be a choice you wish you hadn’t made. Killing certain monsters or completing quests earns you “fame” points in addition to experience points, and increases to your fame level give you additional skill points just like traditional experience levels. Instead, there are a variety of skills in each category, all of which are made available to you based on your existing character level. These are not skill “trees” in the sense that you need a point in a certain skill to unlock another skill. You start with a skill point already assigned at level 1 (you can get the point back for free if you like as soon as you reach the first town), and with each experience level, you get another point to add to your pile of skills. Each class has 3 distinct skill categories. There are 4 classes: Engineer, Outlander, Embermage, and Berserker. Ladies and Gentlemen, Start Your ClickingĬlasses and skill trees are at the heart of any classic loot dropper, and Torchlight II does not disappoint. Torchlight II addresses that problem and more, but at its core, it is still an isometric loot machine that will remind you in important ways of Diablo, Fate, Titan Quest, Din’s Curse, and a host of other “Diablo Clones.” It is my opinion that Torchlight II is more than that, the same way that a TiVo is more than just a DVR or an iPod is more than just an MP3 player, but when you are forced to describe what Torchlight II is – well, it’s a lot like all of those games, which is to say it’s a lot like Diablo. The biggest complaint folks had about the original Torchlight was a lack of multiplayer something that made Diablo 2 immensely popular for years after its release. The original Torchlight took everything that was great about those 3 games and combined them into a sleek experience designed to keep you clicking and making things explode to get at the loot inside. If you liked those games, you’ll be familiar with a great many of the elements in play in Torchlight II. The top guys at Runic Games were involved in Diablo 1 and 2 as well as the indie smash hit Fate. The big design names on Torchlight II should be familiar to isometric Action RPG fans.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |