If you're smart, you can make use of this to push your predator toward a ledge or pit from which they will take damage.Ī few silly screenshots that were taken on the way: You now kick predators by using the movement keys in their stomach! You can use any directional key (including jump for up and crouch for down) to kick in any direction you desire relative to yourself. In addition, the stomach kicking button was removed. This behavior is controlled by a cvar and can be disabled if any servers consider it annoying. You may do this with any player, though in a real game you'll only want it with team mates as they will heal you. pretty much reversing the same mechanics. which never made it into the old VT but is sure to be appreciated Prey can now force feed themselves to predators! Just like you look at a player and hold down the 'swallow' key to eat them, you can look at a player and hold down the 'feed' key to force your way into them. you may attempt to follow them, but be prepared to learn about GIT and compiling a few things on your own!īeyond that, a great new mechanic was added. Basic compilation instructions (mainly for Linux) were posted in the README.md. The HUD and bot AI are the remaining major components yet to be ported, the rest is pretty much done now. apart from a crash when shooting the Crylink in a belly (faulty projectile removal) and the view poking out of the stomach with micro / macro players, there are no more important bugs. A lot of time was spent on fixing several major issues, which made the game virtually unplayable. Lots of great changes were made during the last two days. I took a look at it and from what i looked up about it, it seems i gotta download all the files with an "X" and then compile them againīut im not familiar with quakeC at all so ill just wait till you're able to write down some instructions xD The obvious first step till then will be to get normal Xonotic working via the GIT repository, which is available at: I might post compilation instructions later. Still a lot to do, and many bugs which I doubt I can fix with the current (often limited) mutator hooks. sadly bullet weapons are harder to tackle and find a good use for, so you can still shoot hitscan based guns through your pred's belly without any logical obstructions. Also coded awareness for projectiles: Grenades or rockets shot by prey in a belly will only cause a small local blast inside, which (currently) does a fixed amount of damage affecting just the predator and their prey (no blast radius outside). MirceaKitsune wrote:Seems I got started quite a bit with the project again, and added or ported a few more features today! Most notably player model hiding: Prey finally disappears from view instead of looking like it's piggyback-riding the pred, whereas neighboring prey will show as expected.
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